![]() ![]() My skin tone changed again, almost immediately. It was distracting, so I started over again. I had to start over, only to find my skin tone switched to the very darkest somewhere along the way. Any word? My first game I only got to the charlatan when my game bugged and I was unable to speak with him to progress the side quest. I really wanted to give this franchise a go but the lack of a solution and communication is beginning to wear on me. I'm getting tired of waiting for a patch with no news. The product doesn't work the way I was lead to believe. I bought a product with the assurances that it was going to work a certain way, but the reality is that it's broken and faulty. I feel like I've been either robbed or cheated. It's what they're being paid for, after all. It's the developer's job to release fully functional games. Some of us play games on consoles, you know. When the exposure fails in Greedfall I would asume the main problem is similar? Graphics are graphics although programming may be different? A filter (like in Adobe) that doesn't behave correctly? I know Spiders has to be pretty busy as it is, but I really really hope they are able to fix this with the patch that’s in the works. It’s a small thing for some but it can be pretty immersion breaking for others. The skin color information is for whatever reason just not carrying over to the gameplay once you reach the island and either going to the lightest or darkest color available in the skin color range. I don’t completely understand it all but it looks like certain heads are issued a skin color number (1-4, I think?)and there is a preset numeric based range of color allowed for each Face’s skin color within the game. If you look in the file from that skin change mod it gives you a little insight into things. When the exposure fails in Greedfall I would asume the main problem is similar? Graphics are graphics although programming may be different? A filter (like in Adobe) that doesn't behave I think skin colors are linked to the heads. When Bethesda released the Creation Kit some of all these grey faces were fixed by modders as well. I'm no expert either but there must be a simple and logic explanation. Somehow the game chose to use different values when you used mods? We had (have) huge problems with gray faces which showed up to be incorrect rendering via brightness and/or exposure. Could it happen this is a similar issue where the light fails? In Fallout 4 i know skin colors also change with separate exposure/brightness of the head. Said in Bug: Skin tone change mid I think skin colors are linked to the heads. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |